Friday, December 08, 2006

Apres-Kali

OK so here we are, post-kali (pt1) all the newness have been revealed, if you scuse the pun…
So what joy have we been given ad a pre-Christmas present… the one that will effect every single player in the lovely warp to 0m and the effective instadock. Gate campers, STFU, no I mean it really Shut The FUK UP! Enough already with whining and moaning. Of ocurse we also have the 3rd tier battleships and a new range of battlecruisers, nice as they are they are not gonna effect everyone. Most ships have had a boost to shield and armour too to make battles last a little longer.
Wrecks, love ‘em or hate ‘em they are here to stay, it appears we have an addition to the wrecks AI coming up in the next patch, not sure why a wrecks needs AI, maybe its gone all ‘I can’t let you do that Dave…’ when you try to salvage it, who knows. Hopefully they will increase the chances of salvage loot with the next patch too, as it does seem a little scarce at the moment.
R&D has had a huge facelift too, you can now invent yer own tech II stuff (technically) although finding all the bits you need to run an invention cycle may prove harder than most expected. I have done some research into this and it appears that the only places to find the new data interfaces you need is via the new mini-profession of exploring. You will need to start using exploration probes to hunt down the new complexes where you ‘might’ find a data interface in a locked container or archaeological site, so hacking and archaeology are gonna be needed as well.
While we are on surverying and scanning, there is a new kind of scan probe launcher, the recon probe launcher, which has a much sorted scan time that the original scan probe launcher, I think it is only useful for finding ships though. I haven’t had a chance to try one of these yet, but I will be going on a probe hunting mission later this afternoon.

Anyway, I think that’s enough for now, back to my day from hell at work.

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