Thursday, February 08, 2007

Back again

Hopefully the changes in the last patch will relieve the boredom somewhat, or at least the cost of being bored. Scanning had become an expensive hobby to find very little, in Empire at least. With the reduction in build costs for probes people can now afford to throw far more probes at finding a location. Also with more NPCs dropping salvage loot it should be easier to build rigs, and hopefully the prices will become a little more realistic. The economy seems to stabilise more and more after each patch becoming more and more player driven, which is great, but as with real life, the latest toys always cost you shit loads, and you can buy them for half price a few months later.

Probe rant

The patch came and went without too many hitches, for me at least anyway. There were, as always a few annoying ‘new features’ added, like the ability to make all your bookmarks invisible to the IGB. There were of course the usual changes to the odd module and ship tweaks, but this time they really hurt a lot of production corps. After the introduction of the new scan probes, a lot of people invested in the blueprint and the materials to supply the market, some of which weren’t the cheapest around. Now after the last patch we find all these probes now only require standard minerals to build and thus have has their build cost slashed. There are now a lot of people with 1000’s of probes that are now only worth 50% of their build cost. Now this may just sound like a bitter probe manufacturer out of pocket, but it has wider consequences. When these probes were discovered they lead to a great demand for Strontium Clatherates and the price of these went thru the roof. Maybe there removal from probe build requirements was an attempt to balance this sudden shift in demand, who knows, but it would have been nice to be warned in advance. Its good that interdictor sphere probes still have the expensive build costs, us carebears wouldn’t want to see too many of those around 0.4 system gates.


POS News

Since my last entry we have set up, taken down, moved and re-established a little POS of our own. All I can say is you learn from your mistakes, its amazing how off putting a gate camp can be when all you want to do is take some fuel to your POS system. Anyway we moved our shinny new POS from a 0.5 system surrounded by 0.4’s to a safer system a little closer to HQ. The main aim of the POS was to provide the corp with available lab slots for research, we now have 9 mineral and 9 time research slots, plus 3 copy slots; all of which have been pretty much full since going online. All that time training Scientific Networking is now finally paying off, 9 jobs on the go all from the comfort of my Raven.
Keeping the POS in fuel has proved easy so far, and doesn’t require too many hours ice mining, I think roughly, 5 Mackinaws with Tech2 mining equipment can mine enough ice to keep our POS running for a week in about an hour and a half. (Oddman did the math on that if it wrong)

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